Clonk is a multiplayer-action-tactic-skill game. It is often referred to as a mixture of The Settlers and Worms. The inventor of the game is Matthes Bender. He later sold Clonk via his company Redwolf Design. In Clonk the player controls his crew of Clonks. The classic description of a Clonk is "A small but robust humanoid being. Witty and nimble, if skillfully controlled." The first Clonk was a two player melee game. In a simple earth landscape the players fought with rocks, flints (basic explosives) and catapults. Forming the landscape with digging and blasting to gain a tactical advantage is a most basic function in Clonk. Yet Clonk 1 had some chaotic elements, rain, lightning and monsters. OpenClonk is the Open source successor of the Clonk gaming series. OpenClonk is a project dedicated to the further development of the Clonk game series. Our goal is to improve and make the real strengths of Clonk more fun to play: Bustling mining, production lines and economy, fast and fiddly melees. Another focus lies on the further enchancement of the game engine and the extensibility/modability of the game content with C4Script which has always been one of the most important features of Clonk. Read about what's new in OpenClonk since Clonk Rage!