The original project goal was to work on a cross platform game (at least Linux, Windows, OS X), using Blender for modeling and animation, Crystal Space as 3D engine and delivery platform, and Python for some magic scripting to glue things together. The purpose was to not only make a compelling 3D game experience, but especially to improve and validate the open source 3D game creation pipeline, with industry-standard conditions. Halfway during the project, we noticed the great advances made in Blender’s internal Game Engine, so we’ve added delivering the project entirely in Blender as a target for Apricot as well.
Date | Package | Version | Arch | Size | Download | |
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24-02-2013 | Yo Frankie | 1.1b r1 | x86 | 108.00 MB | (latest) |